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GraphenoGames

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A member registered Feb 13, 2017

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I am using Edgar in a dungeon crawler type rpg for android.

The design part of the rooms is still under development, at the moment I have generic rooms to test the functionalities. Most are just square.

There are different level graphs that load different types of levels: depending on the difficulty, the area of the map, if it is a level with a final boss, etc.

I have defined different types of rooms: generic, traps, treasure, puzzles, battle, etc, which load some room templates or others.

I have made tools to position decorative objects in the room templates according to the type of room, as well as traps, chests, lights, etc.


I have 'secret' rooms programmed that are loaded dynamically after generating the level graph.

I use fow on the minimap, which works really well.

For all this I use custom input tasks, custom tilemap layers structure, custom post proccess tasks, etc.

Level generated:


Custom Input


Custom Room Graph


And a random sshot