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I realize that this was made for a game jam and that those never leave much time for polish, but if you ever decide to expand on this concept, I have a few suggestions:

  1. It would be cool to be able to push more than just crates. Stuff like jump pads or rotators, for example. The knight's movement is very zippy and I bet it would be fun for the player to work with that.
  2. Rather than having to press a separate key to release control of an object, it would be more convenient if the player could just click a different object to immediately switch control.
  3. Actually moving objects with WASD is painfully slow. I realize this could be to force the player to plan out their moves and use multiple objects in certain puzzles, but I wonder if there's a better way to enforce it.

Overall though I enjoyed it, and the ending got a chuckle out of me.