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I enjoy bullet hell games, and I love how you created a metaphor to dealing with stresses in life. At first I was overwhelmed with everything that was going on, but as I got through the days, I learned the patterns to dodge shapes and "deal with the stress". I think you took a simple concept and added to it with a neat thematic idea.

My highscore was 2/8 stress with no others getting stress and no emptying cup. As a bullet hell gamer, I did the thing that must be done and looked for a safe spot. Screenshot below lol.

Doing a run without cheesing it, I realized there was a bug where the stress gain rate didn't double when I emptied the cup. Did 9 cup emptying and ended with 3/8 stress with 2 others getting stressed.

I think my least enjoyable part of this game was the acceleration when moving. it made it really hard to do precise inputs for dodging when I wanted to and it felt like I had less control over myself. That's just from a gameplay perspective, but I guess you could say it fits in with the stress theme since its hard to control yourself when dealing with stress?

Fun little game.

:>

(1 edit) (+1)

I was actually surprised that no one mentioned any bugs other than the safe spots (which I was aware of, but didn't have time to fix). I didn't run into any calculation bugs, but I put them together so quickly, I knew there had to be some. Finally, you found one! Thank you. If and when I get back to this, I'll check it out.

The poor feeling of control during the movement wasn't originally intentional -- it was a side effect of entering one or two lines of code to get the player moving and not enough time to tune it -- but became part of the metaphor when I realized that avoiding stresses aren't always easy, and should be reflected in how the player moves. With that in mind, I didn't spend a lot of time thinking about how to improve that aspect, as I was so busy trying to cram in everything else.

Thank you for your detailed comment. I greatly appreciate it!

Edit: I didn't realize when I first replied which game you submitted. Shadeshift is still my favorite game of the jam, so it means that much more that you found some enjoyment out of my game. Thanks again!