Let's call it semi-active development. I'm still working on the game, but updates are inconsistent. Right now my attentions are primarily focused on another project (Behemoth, my sci-fi rpg), but before too long I'll come back around to get more work done on Shatterkin. I recently finished up another fully playtest campaign of Shatterkin, and came away with only a few minor adjustments to make in my next update. I appreciate your patience, and apologize for the lack of consistent updates. I hope you're still able to have a fun time with Shatterkin in its current state!