Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Scribbles & Dice Games

8
Posts
195
Followers
89
Following
A member registered Jul 20, 2019 · View creator page →

Creator of

Recent community posts

Thanks! It's inching ever closer to a finished game!

At this point, I've not built anything into the mechanics to directly support solo play, and I haven't really considered any plans to do so later.  There aren't very many mechanics in the game that are fully dependent on there being a GM or multiple players, though, so I suppose you could make it work — you'd probably just have to do a lot of the work building the narrative on your own.

As the core system of Shatterkin is derived from the Blades in the Dark system, however, you might look at the game "Alone in the Dark" for ideas for how you could run Shatterkin solo. 

Oh sorry! That should be updated now! Since it's not considered a Community server, I can't set the links to never expire.

Well, it's been well over a year since the last update, so it hardly looks like it's still in development — but there are updates coming. Of note, right now, is that additional artwork is underway for more of the different forms of Shatterkin. I've commissioned a wonderful artist with a lot of experience in monsters like this — I'm very excited for when I can show that off and add it to the core rules document.

On the development side of things, what you can look forward to seeing in the next significant update is a restructuring of the overall gameplay cycle — something that gives it a little more direction, and meaningful objectives, if players want that. 

Unfortunately, I don't have any other recorded Actual Plays of Shatterkin. If the links on this page weren't working, you might be able to find it by directly looking for it on Spotify, where it is still hosted. I hope that helps!

Let's call it semi-active development. I'm still working on the game, but updates are inconsistent. Right now my attentions are primarily focused on another project (Behemoth, my sci-fi rpg), but before too long I'll come back around to get more work done on Shatterkin. I recently finished up another fully playtest campaign of Shatterkin, and came away with only a few minor adjustments to make in my next update.  I appreciate your patience, and apologize for the lack of consistent updates. I hope you're still able to have a fun time with Shatterkin in its current state!

Not intentionally! I had forgotten that said popular fantasy book series even had something called gemhearts. And the context is different enough that I'm not worried about the name being used there.

Thanks — that's really good to hear!