Thanks! It's inching ever closer to a finished game!
Scribbles & Dice Games
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At this point, I've not built anything into the mechanics to directly support solo play, and I haven't really considered any plans to do so later. There aren't very many mechanics in the game that are fully dependent on there being a GM or multiple players, though, so I suppose you could make it work — you'd probably just have to do a lot of the work building the narrative on your own.
As the core system of Shatterkin is derived from the Blades in the Dark system, however, you might look at the game "Alone in the Dark" for ideas for how you could run Shatterkin solo.
Well, it's been well over a year since the last update, so it hardly looks like it's still in development — but there are updates coming. Of note, right now, is that additional artwork is underway for more of the different forms of Shatterkin. I've commissioned a wonderful artist with a lot of experience in monsters like this — I'm very excited for when I can show that off and add it to the core rules document.
On the development side of things, what you can look forward to seeing in the next significant update is a restructuring of the overall gameplay cycle — something that gives it a little more direction, and meaningful objectives, if players want that.
Let's call it semi-active development. I'm still working on the game, but updates are inconsistent. Right now my attentions are primarily focused on another project (Behemoth, my sci-fi rpg), but before too long I'll come back around to get more work done on Shatterkin. I recently finished up another fully playtest campaign of Shatterkin, and came away with only a few minor adjustments to make in my next update. I appreciate your patience, and apologize for the lack of consistent updates. I hope you're still able to have a fun time with Shatterkin in its current state!