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Unfortunately I haven't got a powerful enough Linux machine to test on, but I'll have the opportunity on Tuesday via my local library. The graphical glitch is the most worrying; the other twoI think I know the causes of. I don't know how up-to-date that is, but I remember bindings being different for the 360 controller across platforms; I seem to remember the x86 executable brings up a settings window where you can rebind. The cutting off isn't *intentional* per se, but I have the interface scale at the halfway point between horizontal and vertical; very wide resolutions will come with these sorts of issues.

I haven't had a ton of time to sit down with the game but I did get that remapped and could tag stuff, and running windowed at a standard aspect ratio gets around the cutoff. Thanks!