So I don't have a name for my game yet, I've always been terrible with names, but my setting and theme is basically Disney's The Aristocats as an RPG. It's set in Victorian era America and everyone's playing as house cats (called Proper Cats, or PCs) that are meant to be pets of the aristocratic upper class folks. The game is just about getting into hijinks and going on little cat adventures, fairly low stakes and light hearted.
My main addition to the mechanics already present in 3d6d is having specific attributes for the 2d6 actions (Cute, Curious, Cautious, and Caring) which players can put points into in order to get bonuses to their normal, non-special-power-using rolls, and to give some sort of guidance towards what actions are considered typical for the game, since every action the Proper Cats take will be something which is either cute, curious, cautious, or caring.
My main problem and why I'm posting in the brainstorming thread here is that I have no idea what to do for the abilities (or powers as they're called in 5 Second Rule). I've named them all after different idioms about cats, so I've got Nine Lives, Out of the Bag, Grey at Night, Cat & Mouse, Herding Cats, and What the Cat Dragged In, but I've got nothing on what to actually have these abilities do in game that wouldn't just be covered by an Attribute test. I'm looking for suggestions cause I've got nothing lol