Actually quite a fun and well thought out game. The sound effect is hilarious. I love that the snake catches even tiny pieces of food, and it got quite challenging in high levels as well. This is definitely right on with the theme. I also appreciate the technical side of your game, I really like the movement of the tail, which is not easy to achieve. Letting player skip the intro and all is such a nice touch, although sometimes I just accidentally press the button and get to the next level. Its not a big deal but it takes away the satisfaction of enjoying the victory message before continuing to the next challenge. Left the nitpicking aside, this is a very solid entry!
Viewing post in Gluttony: Curse of the Devourer jam comments
Thanks for the constructive feedback.
I have plans to improve the tail movement. Right now each link is aiming for the middle on the link in front of it. I am considering moving that aim to the end of the link, but that is harder than just getting the object's position.
I put the transitions on press instead of key down for that very reason, but it still seems to happen. I would need to add a delay too. Something like 1s of ignoring key presses and clicks?