thanks for the feedback! The music was composed as a march around average tempo, which was timed to Buzzobeast’s footsteps, so I didnt think it would be too fast. Then i realized that the patterns the buildings are being hit at were actually all the percussion hits, so it went from being reasonable to second level beat division speed lol.
Cool to hear behind the scenes a bit!
In the future, you could always introduce one instrument at a time, some of the percussion isn’t quite as fast, or have one hit for a section of percussion at first. Though that probably gets harder to implement from a music playback perspective, the more you have to slice up your audio to pull things off