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(+2)

thanks for the feedback! The music was composed as a march around average tempo, which was timed to Buzzobeast’s footsteps, so I didnt think it would be too fast. Then i realized that the patterns the buildings are being hit at were actually all the percussion hits, so it went from being reasonable to second level beat division speed lol. 

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Cool to hear behind the scenes a bit!

In the future, you could always introduce one instrument at a time, some of the percussion isn’t quite as fast, or have one hit for a section of percussion at first. Though that probably gets harder to implement from a music playback perspective, the more you have to slice up your audio to pull things off

(+1)

Yeah, I composed that with some of these things in mind, but in the future would definitely dial it back more if the instruments are all manually played. Thanks for playing!