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A jam submission

BuzzobeastView game page

Play as an enormous Kaiju and smash along with the top Kaiju hits!
Submitted by Anaday Loft, mutablebody (@mutablebody), auroraboros — 19 hours, 21 minutes before the deadline
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Buzzobeast's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#83.3473.667
Graphics#143.6514.000
Mood#193.1653.467
Overall#203.2253.533
Gameplay#362.7393.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Wow, I’m really bad at your game. :D

It took me a while to figure out that this was a rhythm game and not just me smashing buildings. I really like the monster graphics, but maybe more rooftop contrast?

When I was able to hit things on beat (heh) it made a nice counterpoint to the song. I dug it. Nice play on the theme, too.

Submitted(+1)

I'm terrible at this

Submitted(+2)

Very nice (and difficult) game ^^

Submitted(+2)

It seems like the beatmap is off timed for me, it took me a while to figure out what I was doing because the notes don’t have a lot of contrast with the background. Its a really cool idea though for a rhythm game.

Developer(+2)

I totally agree. By the time we put this together I hadn't thought out how the rooftops would mesh with the street level which was kind of an afterthought. They should stand out more than anything and at the time I was just thinking how an actual rooftop would look, though combining that with readability is ideal!

Submitted (1 edit) (+2)

I am not very good a rhythm games, lol.

This is a cool/neat idea, but I think the execution hurts it in a few ways, one, the song gets really hard really fast. If you like Rhythm games, that may be nice, but it overwhelmed me personally. Also, the screenshake makes it hard to keep up with notes, and the song gets very busy as it goes on. Maybe making just the buildings that got hit shake might be less chaotic?

That being said, the art is on point, and I’d love to see more of this with some time for tuning the tracking to be less of a difficulty cliff.

Developer(+2)

thanks for the feedback! The music was composed as a march around average tempo, which was timed to Buzzobeast’s footsteps, so I didnt think it would be too fast. Then i realized that the patterns the buildings are being hit at were actually all the percussion hits, so it went from being reasonable to second level beat division speed lol. 

Submitted (1 edit) (+2)

Cool to hear behind the scenes a bit!

In the future, you could always introduce one instrument at a time, some of the percussion isn’t quite as fast, or have one hit for a section of percussion at first. Though that probably gets harder to implement from a music playback perspective, the more you have to slice up your audio to pull things off

Developer(+1)

Yeah, I composed that with some of these things in mind, but in the future would definitely dial it back more if the instruments are all manually played. Thanks for playing! 

Submitted(+2)

Very nice graphics!

Submitted(+2)

nice but hard to play without offset settings

Developer (1 edit) (+1)

Yeah, it’s more difficult than we originally intended! I did add a little flexibility, in that you can actually be off by 50% (a 32nd note) on either side of a building and it’ll still score as a hit, unless there’s already a new note coming in, such as on the consecutive, one-finger 16th note runs. The way it’s set up, you should be able to play it on time with the song by ear with your eyes closed, as if you were playing a real instrument—assuming you could memorize all those notes!

It’s a bit of a button masher at the moment, haha.

(+2)

nice :)