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Nice concept! The visual and music are a great match. The basic game idea is good, but I think there's room for improvement. Especially level 3 shows that a lack of "player agency" develops. Once the multiple moving platforms come up in the levels, the only real strategy a player can have is stand at the furthest point of progress, and just "spray and pray" that you hit anything you haven't hit before. Maybe it would have been nice to have some sort of "ping" that could reveal all objects for a fraction of a second, or in very subtle shapes, on a high cooldown, to allow a player to actively seek the exit instead of aimlessly shooting the air until something sticks. Different types of ammo also could have been nice here, like a line drawer with very limited ammo, or a big blast in short range or something.

Overall a great concept though, with nice potential.