Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Color to See SharpView game page

Color the world and find your way through difficult puzzles!
Submitted by Krampus, zanug — 1 day, 21 hours before the deadline
Add to collection

Play game

Color to See Sharp's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0004.000
Gameplay#13.5713.571
Theme#14.2864.286
Aesthetics#24.1434.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I like what you were going for with the aesthetics even though the music is a bit too sedated for my taste :)

I like the gameplay concept but having a regenerating magazine where the only consequence of running out of ink is to waste your time is a bit annoying. This is highlighted in level 3 when the platforms start moving. Having to aim up with a gimbal lock issue adds to the frustration ;)

(+1)

Love the idea, love the soundtrack, first 2 levels where really fun. Unfortunately having invisible moving objects in level 3 that can only be detected by chance spray and pray became boring very quickly. Also shooting upward is not quite possible with the camera physics.

Submitted(+1)

Nice concept! The visual and music are a great match. The basic game idea is good, but I think there's room for improvement. Especially level 3 shows that a lack of "player agency" develops. Once the multiple moving platforms come up in the levels, the only real strategy a player can have is stand at the furthest point of progress, and just "spray and pray" that you hit anything you haven't hit before. Maybe it would have been nice to have some sort of "ping" that could reveal all objects for a fraction of a second, or in very subtle shapes, on a high cooldown, to allow a player to actively seek the exit instead of aimlessly shooting the air until something sticks. Different types of ammo also could have been nice here, like a line drawer with very limited ammo, or a big blast in short range or something.

Overall a great concept though, with nice potential.

(+2)

I like the movement of the character and the concept. The gun having a cooldown is not really enjoyable, and the projectiles curve quite a lot. 

Submitted (1 edit) (+2)

man, lvl 3 was hard, I think it took me 18 minutes. You could have included some hints (maybe with lights?) or some more powerful ability to discover new terrain. Paint gun with timer is very tedious if you have no clue where the next platform is. 

Cool concept though, and definitely made me want to beat every level! :D

Submitted

Very nice concept. I kinda got lost at level 3 🙈

Submitted(+1)

Very nice concept. I kinda got lost at level 3 🙈

Developer

yeah level 3 is a bit more difficult ;)

(+1)

Very nice concept. I think it would have been nice to have some hints where some of the platforms are since I thought the game  ended on level 3 but it didnt XD