Adorable character and great environment art.
The ricochet bullet idea is so good that I wish I could fire bullets that ricochet more than once. You should borrow the visual from CrossCode that shows the potential angles for shots up to a certain distance while aiming so the player does less guess work, especially since the enemies seem to have a perfect idea of where I am at most times. Faster bullets would also help that cool ricochet happen more often on moving targets.
Don't know how to feel about movement speed since it seems that's how the enemy shots are balanced, maybe a focus and grazing mechanic could encourage players to stand closer to bullets at that speed to build a resource for different spells? Either way I'm looking forward to where this goes based on the ricochet bullets alone.