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(4 edits)

Just over day 3.  A large part of day 2 was spent making the systems more robust to expand, so there wasn't too much to show.  Here's a list of changes over the past 2 days:

  • Built a system of interacting components: objects on the ground trigger pitfalls, fire destroys certain materials, things can interact with others selectively like a dragon can topple a stalagmite, rocks can put out fire, etc.
  • Added simple animations, mostly particles and flashing.
  • Added bumping combat.
  • Fleshed out dragonling AI a bit.  They sleep and breath fire, etc.
  • Added simple escape/death screens and death handling.
  • Began adding an artifact item system.  Can choose from random artifacts and upgrade existing ones.

Some screenshots and gifs:

Finding an artifact:

Using jumping boots to cross a lava river:

Fire and dragons: