Just over day 3. A large part of day 2 was spent making the systems more robust to expand, so there wasn't too much to show. Here's a list of changes over the past 2 days:
- Built a system of interacting components: objects on the ground trigger pitfalls, fire destroys certain materials, things can interact with others selectively like a dragon can topple a stalagmite, rocks can put out fire, etc.
- Added simple animations, mostly particles and flashing.
- Added bumping combat.
- Fleshed out dragonling AI a bit. They sleep and breath fire, etc.
- Added simple escape/death screens and death handling.
- Began adding an artifact item system. Can choose from random artifacts and upgrade existing ones.
Some screenshots and gifs:
Finding an artifact:
Using jumping boots to cross a lava river:
Fire and dragons: