Well it's over, and that was a bit rough!
I was planning to update this devlog with some cool cellular automata, but with all cellular automata there's a bit of chaos, and I couldn't get it to where I wanted within the 7 days. The main issue was finding that balance between too chaotic and too stable: the B3/S23 ruleset. I do have some ideas for making it work, but they will take some experimentation. Perhaps next year!
So Friday night I made the decision to abandon the idea and scramble to make something with the last couple of days. Thankfully, I did have a pretty cool runner up idea, and so I went with that. I'm quite happy with the result! Here is my 2DRL, "Wall Crawl", an endless flow mining roguelike.
The idea is pretty simple: mine and survive. You are stuck with a bunch of crawlers that rebuild walls that can entomb you. You can seek out and expose the crawlers to collect them, or just avoid them. There's a rune field for activating spells, which can speed up mining and movement.
Play it here: https://gruebite.itch.io/wall-crawl and lemme know what you think!
Congrats everyone! Excited to see what everyone came up with.