Hello!
First, sorry for the troubles and you having to discover which plugin cause such error. I myself rarely play too long, which is why I didn't discover that issue.
Can you tell me how you set the clock?
One timer, or more? Is there visual clock? Do you insert triggers?
And how the game becomes slow to load? You mean the FPS drops? Or when you change map, takes too much time? It is too slow when you go on the menu, or there it works normally?
I will try to see what causes it and fix, but little more info would help me.
You also can check if you forgot some event that adds things on my timer all the time, or every time you visit certain map. Probably that not the reason, but better be sure.
It happens when loading between maps. it takes a while to load . I had the visual hand clock being displayed(now it is the digital one). when I load between maps or even save during long game play it takes a really long time to respond . It's me and another dev who is more experienced so im sort of relaying the message . sorry .
Ok to quote he said, "I had a problem with loading time. The saves with more than an hour of gameplay take a long time to load when I open the menu, save the game, or change maps."
Yes, both loading a saved game but also playing it all the way through in a New Game.
And hmm.. im not sure . I wouldn't know how a normal game play's saves supposed to be after an hour long . the sizes I see are , 1.8mb , 114kb , 1.2mb , 79kb , 1.8mb . I'd assume the larger ones are the longer game play . I think I have two quick saves from the beginning of the game .
Those with 1.8 mb are clearly bloated. Even 114 kb save files seems to be bloated.
Can I have a save file, to look which part is bloated? You can send on my personal discord: GGZiron#8943 . Or in rpg maker forums via private message. Or here, via download link. I do not need the very game, just the save file, to see what part of the data is bloated, so to know where to look for issues.
If possible, prefer save file with 1.8 mb size.
Edit: NVM, forgot save data is encoded. Save file alone will not help me.
But big save file and demo project that can load it, will help me.
Looked in your project.
So, I saw some wrong things in the data. First is, you created 16 seasons, with 12 of them having blank data. Those blank seasons, you better delete. Though that not related to your error. And curious why you needed to create blank seasons to begin with. Maybe I can help, if there is issue.
As about the error, I see same trigger over and over, million entries. A repeatable trigger must be added only once. But I think something in your events add same trigger again and again.
Still, is my error too, because my code allows it. When able, I will write the triggers container not to allow two triggers with same name. And if event adds trigger with name that is already in container, it will replace the previous one, instead to add new entry. That should prevent this issue.
Now, cannot say when will publish the patch, but should be later today, or tomorrow.
Btw, your save data is only 9 kb, when I removed the junk data from it :D.
Thank you for feedback! And if you need further assistance after I upload my fix, contact me again.