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The concept is very interesting but  so it seems more like an interactive story than gameplay, in my opinion it could become more interesting having many more objects to interact with, some useless and some not, and being able to choose which object to place and where and being able to go to sleep when you want.

In this way the gameplay would go from an interactive story to a game where you choose which trap use and/or create so that the player will play until one of the possible winning combinations comes to mind.

However these are just suggestions as to how you might continue to develop the game then it's up to you to decide.

Keep working!