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(-1)

and that's what i'm trying to say. To level up, yes you'll need quite the amount. To be the top? Not necceccarily since there are a lot of bottomings you can do and may want to do, or even may need to be done (the ones i mentioned are the examples). In fact, i feel like this game has more bottoming chance than topping, you just need to discover them

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???????????????

We CLEARLY did not play the same game. Like, even with random chance... there is no way top scenes were that common for me when bottom scenes are more frequent for you. I don't need to try at all to be forced to top constantly, over and over again. Bottom scenes are very few and far between and frequently require me to top them first.

Maybe your customization options at the start have an impact? Did I just accidentally create a top-heavy vers character at the start, without trying, since the options don't tell you anything about that?

You also... uh... straight up didn't even remotely try to answer those questions. As much as you may think you know what I'm asking... I can clearly see that you don't.

I have no idea what's going on in this thread. So i'll just pick out things i've seen so far and say stuff about it.


I kinda get the impression this game expects you to be a top, 

The game does not expect you to be either a top or a bottom, and contains content for both.

because you're a dragon, and being a bottom is apparently weird for dragons. Even though many of the bottom NPCs are dragons. I don't really get it, honestly.

The general lore consensus is that dragons are rampantly sexual creatures, and I might pose a reason for that rampant sexuality later on. A dragon's top or bottom preference is entirely dependent on the dragon/NPC in question. There is no definitive "All dragons are tops."

Based on what you've told me, I'm starting to think I'm not *missing* anything at all, and it's it's just that the start of the game is very, very, very, very, very slow and I just haven't gotten there yet.

There is currently no content locked behind level, as far as I'm aware.

1. Constantly losing fights to the chromatic dragons will let you to meet your posibly future husband (you're the bottom of course unless you want to the be top by defeating him, hardest fight in the game btw)

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I've tried 1, that is just a game over screen...

Like other games in the genre, the game-overs are content just as much as the non-game overs. Due to the disruptive nature of them though, we have kept them to a minimum and made them relatively obvious.

2. Defeating the eastern dragons made you a power bottom

3. You can bottom for the dragons that messes with a certain caravan.

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2 and 3 have *never* come up. I know there's a random chance factor, but it must be incredibly uncommon.

If you cant find the caravan, or the eastern dragons, you are either searching for them in the wrong area, or you have an outdated version of  the game. I know the eastern dragon can be found in the mountains, or maybe the plains... not sure on the caravan.

Why would "get fucked" improve your level but not "suck him off"...?

Unless umbra has been doing weird shit with the scripting, only winning combat improves level. This might change in the future though.

I'm not trying to find more bottom scenes, I'm trying to figure out how much of the game requires me to be a top

Well, every combat has at least one victory scene and one loss scene, and you are usually top in the victory scenes, and usually bottom in the loss scenes.

There's also a pretty varied sprinkling of non-combat encounters, some as top, bottom, and a few with choices for both.

Without diving in and counting every single scene by hand, I'd assume about 50% of the game is you being top.

and also how much requires me to be higher level. Because it feels like... a whole fucking lot of it.

There are two encounters that can't be won (but can be encountered) at level one. Frost, and the chromatic/poly dragon. Currently, every other encounter in the game scales to your level, and nothing is locked behind being a specific level.

We CLEARLY did not play the same game. Like, even with random chance... there is no way top scenes were that common for me when bottom scenes are more frequent for you. I don't need to try at all to be forced to top constantly, over and over again. Bottom scenes are very few and far between and frequently require me to top them first.

I stand by my assessment that roughly 50% of the game is top, but I will ask the writer what his opinion is on the percentage, since he's the one who would really know. Forced to top seems a bit excessive though, as any encounter you get into where you could become the top should also have the option to just walk out.

Only bottoming is forced outright, and it's usually only forced if you lose combat, or are trying to avoid combat.

Maybe your customization options at the start have an impact? Did I just accidentally create a top-heavy vers character at the start, without trying, since the options don't tell you anything about that? 

Start customization has no impact. Except being female, which effectively locks you out of all content since the main writer doesn't do straight content. Honestly, I should probably remove gender choice entirely. \o/

(-1)

The general lore consensus is that dragons are rampantly sexual creatures, and I might pose a reason for that rampant sexuality later on. A dragon's top or bottom preference is entirely dependent on the dragon/NPC in question. There is no definitive "All dragons are tops."

That really needs to be made obvious in the lore, because it isn't. Every single time the PC bottoms, it's described in some way as unusual for a dragon.

If you cant find the caravan, or the eastern dragons, you are either searching for them in the wrong area, or you have an outdated version of  the game. I know the eastern dragon can be found in the mountains, or maybe the plains... not sure on the caravan.

I can find them just fine. There are no bottom scenes there (or in the case of the Eastern Dragon, no bottom scenes for winning), unless they're locked behind something I don't know about.

as any encounter you get into where you could become the top should also have the option to just walk out

I definitely agree that they should.


If they're 50-50, based on how I've been playing, I should be seeing predominantly bottom scenes, since I'm not doing any of the things that cause top scenes other than random non-combat encounters. But that isn't what's happening.

That really needs to be made obvious in the lore, because it isn't. Every single time the PC bottoms, it's described in some way as unusual for a dragon.

Umbra says he'll look into it. Do you have any specific encounters in mind where this happens?

I can find them just fine. There are no bottom scenes there (or in the case of the Eastern Dragon, no bottom scenes for winning), unless they're locked behind something I don't know about.

Looked into it. Seems like the caravan scenes need a lust of 51 or higher to see, so that might be one issue.

There are two eastern dragons; one is friendly, the other isn't. The aggressive one can be power-bottomed if you win, and will top if you lose. The friendly one has a choice of combat, and you top if you win.... and apparently sort of top when you lose, too. \o/

I definitely agree that they should.

Due to the weird nature of the friendly eastern, it is an odd case where you are apparently top with no option to walk out, since it occurs due to a combat loss. This is an exception to the rule, though, and most cases where you could top should have a means of just walking away without doing anything.

If they're 50-50, based on how I've been playing, I should be seeing predominantly bottom scenes, since I'm not doing any of the things that cause top scenes other than random non-combat encounters. But that isn't what's happening. 

There is a lean towards topping it would seem, and I would revise my percentages to be closer to 65% topping.

But, if you get into combat, and lose frequently, you should see mostly bottom scenes. Fleeing combat does not work, as it triggers a separate scene that usually isn't sexual.

I will add the option to surrender in the future in order to force the loss scene, since currently there is no way to trigger it other than fighting back and hoping you lose.

(-1)

Ok, so apparently I'm getting almost entirely top options because I'm not entering combat. Yet, entering combat frequently also decreases the likelihood of a bottom option, because it becomes easier to win. I would definitely take the surrender option in every combat if that becomes an option.