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Cool stuff! There were a few things I would've wanted. One is that the enemies could have been done without the blocking and maybe have them move faster and have more HP instead. I spent around 20 seconds on each mob to hit them at least once.  The other thing is that the "imaginary" objects still obscure my vision. Maybe it's a design choice but I would've liked it if the objects became transparent during the duration.

Other than those two things, I loved the movement and the controls. Being able to dash mid-air is always a fun thing. The mechanic for filling up the magic bar was a very good implement since it prevents players from just skipping the levels (unless they memorized the layout). The choice between healing or seeing unreal objects was also a good implement.