Thanks! I appreciate it!
KMamuyac
Recent community posts
Cool stuff! There were a few things I would've wanted. One is that the enemies could have been done without the blocking and maybe have them move faster and have more HP instead. I spent around 20 seconds on each mob to hit them at least once. The other thing is that the "imaginary" objects still obscure my vision. Maybe it's a design choice but I would've liked it if the objects became transparent during the duration.
Other than those two things, I loved the movement and the controls. Being able to dash mid-air is always a fun thing. The mechanic for filling up the magic bar was a very good implement since it prevents players from just skipping the levels (unless they memorized the layout). The choice between healing or seeing unreal objects was also a good implement.
The movement felt a bit clunky. I like the reality switching mechanics. The goal of lighting the room completely could've been more clear. With the switching mechanic, I found the potion limit a bit too difficult, I think it would play better if the potions recharged over time instead of it being a limited resource. Other than that, great stuff!
Great job! A few things that I didn't like were the initial movement and how I didn't have any brakes. I love how the movement felt when it was only the cardinal directions. I also thought that it would've been better if the challenges appeared after a certain time instead of every 10 newspapers delivered. Overall though, amazing work!
This is great! It reminds me a lot of "Ink" the platformer. Putting a limit on the paint bullets gave it a really good challenge. I also like how dying would leave a red stain. One issue I had was that I couldn't see the lives and the remaining bullets well because of the post-processing distortion. Other than that, it's a really well-made game!
This is really well done! I love how the controls feel and how the game plays. The puzzles were fun and challenging as well. I love how the red blocks interact with the water. The different death popups also make it super fun when you die. The only issue I found was that the blocks would sometimes multiply if one block would reset onto another. Whether that was a bug or intended design, it doesn't take away from the game at all. Amazing work!
(level 12 took a long while to solve but it was a really good puzzle)
Great game! It was innovative switching through different genres as the stages progressed. One thing I would've liked was if the character failed or died, the level would restart itself. I got stuck staring at the pong game for a while since I didn't know if it was part of the game to lose or if I had a different goal. Once I got the gist of it, the game was very fun to play.