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(2 edits)

I'm enjoying it. Here's my broken build:
Wand with 3 shots
As much attack speed as you can, including the standing-still one
Bullet penetration.
Larger bullets (up to 3, don't get the 4th, it'll shrink them)

Keep most enemies inside the cone of bullet death, and dodge the other incoming. This alone is pretty much all you need to get past 60, as incoming bullets basically can't hit you.

After that (and as you go), get leech. You've got dozens of hits per frame, so your health basically stays capped.

With this, I've hit lvl 100 and am basically invincible, standing in a corner and just tanking hits. I'll probably just intentionally die now since it's running at a couple seconds per frame, though with 5 orbs also causing leech, I'm not sure it's possible.

focous also cause a lot of lag, cause after 90+ if make the enemies fire fast too


for me its the wort single upgrade, cause you can get the same atkspeed with the atk speed ups

(+1)

Just to be clear, focus has no effect over the enemy attack speed, the wave 90 thing is happening because the enemies cooldown between attacks progresses based on the wave, and it is getting to a value too close to 0, so the computer interprets as 0. This will be fixed on the next version by putting an attack speed cap for the enemy (and maybe the player)

Mas o jogador já tem um limite, pelo menos pelo que vi já que depois de uns atk speed com 20 tome contínua a mesma velocidade independente de quanto eu pegue (não só nessa versão).

Would it be possible to switch from individual projectiles to a beam once attack speed approaches a point where it causes lag? They start to look like beams anyway, and you can set the tick rate of the beam to whatever the attackspeed is and only show the damage that happens per second instead of per tick. Ought to reduce some of the lag, I'm at wave 80 and it's unplayable because of the volume of fire coming from the enemies.

(3 edits)

Well, I died. I had to wait until there were just a couple enemies left on screen so the leech was reduced, but they did just barely have enough damage to kill me.

While I was waiting to die though, I accidentally passed two more levels because the enemies carried me around, and  eventually pushed me under the ground where they couldn't hit me, then my orbs took them all out. So I had to move around and try to stay in bounds to get hit.