Approaching day 5. I have spent a lot of time keeping systems organized by following an implement / refactor cycle. Here are the list of changes since the last update:
- Refactored the interacting systems into a something much more extendable.
- Implemented three additional denizens of the lair, excluding the dragonlings. There's one I'm particularly fond of.
- Improved general UI flow and consistencies.
- Added 19 unique artifacts.
- Improved feedback by adding effects to certain actions and events
Here's a brief snippet of game play using a power bracelet to remove fire by throwing a rock.