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(3 edits)

Approaching day 5.  I have spent a lot of time keeping systems organized by following an implement / refactor cycle.  Here are the list of changes since the last update:

  • Refactored the interacting systems into a something much more extendable.
  • Implemented three additional denizens of the lair, excluding the dragonlings.  There's one I'm particularly fond of.
  • Improved general UI flow and consistencies.
  • Added 19 unique artifacts.
  • Improved feedback by adding effects to certain actions and events

Here's a brief snippet of game play using a power bracelet to remove fire by throwing a rock.