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Sorry for the late response but I appreciate your reply! I had been panicking to be honest because I have sunk definitely dozens, if not hundreds by this point, of hours into my game in Tyranobuilder. I have no doubt that other software is probably better in some ways, but I am a dev with EXTREMELY limited programming knowledge so I really appreciate how easy Tyrano is for that reason.

I agree that PC definitely works best. I was able to export my game as a .apk file for android that runs successfully, but I haven't put it on any kind of app store as it's just the demo out right now. I read about a workaround for Mac as well and I'm hoping to try that soon as I do have access to Mac computers at my university. In the meantime, I hope that they will update the exporting options soon!

(+1)

They will not update the exporting options, this is how it was made when it first launch and people still want a new update to fix it. Also the APK may no longer work either, google new android requirements has APK in API 30 or higher (AKA must be able to run in android 11). Tyranobuilder has not fix this at all.

(+2)

Not that different from us. Tyrano is really the best software for ease of use and rapid development. We've got an APK on here but not on the app stores yet. Android, the requirements changed and now require a bit of coding to compartmentalize it into a 150MB starting app with up to 2GB limit game files that download later. You simply cannot just upload an APK anymore. iOS, is worse due to requiring a Framework that Tyrano hasn't updated to modern Xcode.

Thankfully, for us, there are some programmer contacts that are looking at the issues. It's just, they have to figure it out from scratch as well. If we get some breakthroughs, would be glad to share them with you and other Tyrano devs for free. 2.0 Tyrano was a huge update. It made our development possible in many ways. But, our patience is also wearing thin since we've started dealing with these export issues. Especially the Mac OS ones which are years behind.

Have had many conversations with JayRab, the Tyrano rep, through Steam. How we know about the VN Maker scam issue. His activity within the Tyrano community has visibly plummeted the last year. Some of the updates they did for Tyrano, were part caused by needs we bugged them with.  This was due to our project being the biggest one they've ever seen on Tyrano. Now, I can message and I won't get a reply. His Steam account is active because he plays games on it but ,he doesn't answer anymore.

To me, considering how further the Japanese Tyrano is, that reeks of potential publisher squabbling with the Japan dev team. Something is going on behind the scenes that is just not getting talked about. The 2.0 update was huge but, possibly not enough. That or it didn't stop VN Maker from stealing the backend. Which could be a situation that would lead a publisher to rethink still putting money into development. They need to eventually tell the public. Perhaps we devs need to report them to Steam for false advertising? It's true that the engine simply doesn't do what it advertised anymore.