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Paper Moon Studios

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A member registered Jan 23, 2022 · View creator page →

Creator of

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Thank you so much for your feedback - we're so glad you liked it! The next route is going to be Jude's route, and we hope to have it out Spring 2023. :)

If you haven't already, feel free to follow our twitter or instagram! We'll update there when we have an exact release date.

Part two will be Lucia's route! :) Thanks for your comment, sorry it took me a minute to get back to you!

That's really weird, I know it works for most people. What kind of system are you using? Do you have a windows computer or are you trying from a mac?

Hey! :) It looks like I may have hidden the folder in another folder. Just double click on the folder that appears. When you get to the screen with multiple files, the game is called "DEATH BY BEGONIA PROLOGUE" in all caps, and it's an "application" file. Hope this helps!

If it helps, my tester said he had about 4GB of space on his phone, and it's a Galaxy A11.

The version I tested on android (that worked) is the same version I put up for sale. I'm so sorry it isn't working for you, though! Did you check the storage space issue? I'll run some more tests later tonight and see if it happens to me again, and if you still can't get it to work, I can refund if you don't want the PC or Linux version.

Hi! Thank you for letting me know. Can you describe the crash? I tested it before launch on an android phone and it worked.

One issue our testers had was space available on the phone, so if there's limited space on yours, that may be causing the issue?

Sorry for the late response but I appreciate your reply! I had been panicking to be honest because I have sunk definitely dozens, if not hundreds by this point, of hours into my game in Tyranobuilder. I have no doubt that other software is probably better in some ways, but I am a dev with EXTREMELY limited programming knowledge so I really appreciate how easy Tyrano is for that reason.

I agree that PC definitely works best. I was able to export my game as a .apk file for android that runs successfully, but I haven't put it on any kind of app store as it's just the demo out right now. I read about a workaround for Mac as well and I'm hoping to try that soon as I do have access to Mac computers at my university. In the meantime, I hope that they will update the exporting options soon!

So I was looking at the Steam boards to see if anyone else was having this issue, and it looks like it might just be a bug for the 2.0 version and nothing I can do. Dang! Thank you for your help anyway. https://steamcommunity.com/app/345370/discussions/0/3195862975793566083/

Not a lot of files! Only 126.  By browser console, do you mean like when I double-click the index file? I do get an error when Microsoft Edge pops up that says file not found:./data/system/Config.tjs but that file is there, so I'm not sure what it means. :( And yes it runs fine when I preview it in TyranoBuilder, if that's what you're asking! 

I really appreciate all this help, thank you.

My phone is also the only device it will even partially load on, which confuses me. If it can load part of the way on my phone, why would I get a black screen on desktop?

Yeah if it was only my phone I would understand, but what worries me is desktop. :( I figure it's probably some issue with the game, the problem is I have no idea what issue it could be, since the game runs perfectly fine when exported for windows, etc. Do you have any general things I should check?

(2 edits)

I'm trying to upload a browser game exported from Tyranobuilder as HTML5 to Itch, and for some reason it is not loading on any of my browsers or my mobile device (it's a draft currently). I checked the common pitfalls, and the game itself is only roughly 230MB, so I know it's not too big. I zipped the file, it has the index html file in it correctly, I'm just not sure what else I should try at this point.

The other thing is I have gotten it to work on mobile occassionally, it will load everything and play the game...up until the first branch choice. I have exported this game before (as a windows app) so I feel confident it works, I just don't know why it's not working as an HTML5 game. I feel like I'm missing something obvious. 

Any help is so appreciated. I am a novice at this, and I feel like I've tried everything but I know I probably haven't.

Edit: other things I've tried include checking the filenames for special characters (there are none), trying to upload it with Butler (doesn't work), and the first thing I tried was making the game smaller (from 450KB - 230 MB).