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Thank you for playing the game. 

The "lacking visitors" appeared because you need to unlock visitors at the reception for the posibility of any of them appearing in the dungeon. (the more types of visitors unlocked, the bigger chance of getting them in the dungeon).

If you interacted with the hearts after Activating the mirror, you would see the finding the target is not valid anymore, and you should just return to the entrance. I shall make it more explicit in the pause screen as well.

"-crouching lets you dodge every arrow"

by the design, it lets you go under arrows that shoot at certain hight, but you would still get hit by e.g. arrows shooting from ceiling. The thing with crouching is that it slows you down, but that can also be followed with a dash, and jump.


"-dashing in the air lets you skip pretty much anything, i never used the crates to jump on them"

yes, dashing is really good for quickly getting through many obstacles. The downside is the precision, and of course Mana. If you play with a timer, you might find it that jumping on crates is less optional in some situations, because you gain extra mana, and bonus time from them.

"-when you jump on a wall you can wall jump at some angles"

I assume you are not talking about the multi jump ability, which lets you jump in mid-air. I would like to know more details in where you experienced that.

"-crouching and jumping lets you jump double the height of a normal jump"

it's not exactly double, but yes getting a boost to your jump from crouch is intended. You can also bounce higher if you land on crates and mushrooms in a crouching position. Crouching also lets you to drop faster, so it is good for using it in vertical rooms when dropping down.


Thank you very much for all the feedback

"The "lacking visitors" appeared because you need to unlock visitors at the reception for the posibility of any of them appearing in the dungeon. (the more types of visitors unlocked, the bigger chance of getting them in the dungeon)."
Ah I see makes sense. I tried playing again, unlocked visitors and got a face in the mirror

"If you interacted with the hearts after Activating the mirror, you would see the finding the target is not valid anymore, and you should just return to the entrance. I shall make it more explicit in the pause screen as well."

Yeah that wasn't clear at all.
"Mana. If you play with a timer, you might find it that jumping on crates is less optional in some situations, because you gain extra mana, and bonus time from them."
How do you get the timer? I just played 3 games in a row and I timed out in the third one, I never noticed the timer if there was one, maybe put it in the center of the screen? also what is the leftmost bar? the second one seems to be mana recharging. And yes forget the thing about walljump, I didn't understand the mana thing before but after reading your comment I got it

The timer/countdown is gonna be enabled by default unless you spend gold in the hug are in "Dungeon Room" to not have it. On first day it costs 0 gold to not have a timer.

The timer/countdown is the circle in top right corner as you play. The red color is your total time left, and the green is your bonus time with a buffer for whenever you jump on crates, collect coins and open new doors.

I hope I am going to have some good tutorial notes in future to make everything clear.

"what is the leftmost bar? the second one seems to be mana recharging."

You are correct, the second bar is your mana regeneration, the first bar is for your power jump ability and hover jump ability, which you switch to by pressing number keys, or use your mouse scroll wheel. Little placeholder graphic indicating which jump ability you have enabled is in bottom right corner. power jump and hover jump work by holding down the jump key. Bear in mind different abilities can have different mana cost.

Thank you for all the feedback, and playing my game. Even if it is just explaining the game, it gives me a good idea what I will need to include in tutorial

Allright I tested the different jump and I think I found a bug with the third one. When I press jump in midair it cost mana but doesn't do anything, while second jump style does nothing as well but doesn't cost mana, so I think third one should not cost mana in midair if you try to jump again in this mode. In my opinion the jump bar should be different color than the mana one

both jump 2 (power jump), and jump 3 (hover jump) work if you hold down the jump key, unlike jump 1 (multi jump), which you use when you hit the jump key in mid air. If you just press the jump key, and quickly release the power jump acts like a normal jump, which is not an air jump.
Hover jump's mana cost is deducted right after you you use it, and more mana gets deducted after the bar goes down.

Side Note, Power Jump stops your movement when you start charging it, but you can still squat down for extra boost.

Reminder if you have no mana, then pressing the jump key is just gonna do a normal jump (which is not an air jump). You can still hold the jump key for Power jump even without mana, and it is going to deduct mana as soon as you regenerate it.

"In my opinion the jump bar should be different color than the mana one"

I will keep that in mind when I am gonna be replacing UI.

Ah the thing is, if you quickly tap jump in hover mode in the air you won't hover and still lose mana, that's why I was confused

Yes, a quick tap of jump key in the air while having hover jump enabled would still momentarily stop your falling even for a tiny moment, so it costs Mana. Holding down the jump key wouldn't charge you more than the initial Mana until the bar reaches the bottom, so it's better to hold it, instead of simply tapping the key.

With 3 different jump abilities, they all play differently, and have different use cases.

  1. Multi Jump is good for general mobility, and precision landing, and it lets you move far while in mid air especially when comboed withthe Dash ability.
  2. Power Jump gives is the most vertical jump, e.g in the vertical room with 4 bouncing mushrooms, you can use it to jump from floor to the top platform without using the mushrooms. The disadvantage of the jump is it takes time to charge up, and stops your movement.
  3. Hover Jump can be precise, and it lets you skip many obstacles, but it costs more Mana, and I think it is quite slow.


I also have plans on eventually having those abilities unlockable, and upgradable, but that's for when I actually implement Skill Points, and Skill Trees.

Thank you for playing, and all the feedback