Yes, there are many plugin commands. See the description of the plugin file for more infos. Here is the part about plugin commands.
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* Plugin Commands
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* You can directly open the skill tree scene.
* - TECHTREE [actorId]
* You can prepare the scene using the following commands:
* - TECHTREE DISPLAYONLY
* opens the tree in display only mode, similar to the new plugin parameter
* - TECHTREE PRESELECT [tree uid]
* preselects a specific tree for the actor. If the tree isnt found, the default selection is used.
* - TECHTREE SINGLE
* prevents the user from changing trees
*
* You can reset all techtrees for an actor.
* - RESETTECHTREES [actorId] [refund]
* You can reset a specific techtree for an actor by uid. Put in true or false for [refund].
* - RESETTECHTREE [actorId] [tree uid] [refund]
* You can save the amount of active nodes in a tree by uid in a variable. Put in true or false for [refund].
* - ACTIVENODES [actorId] [tree uid] [variable Id]
* You can add a techtree during the game:
* - ADDTECHTREE [actorId] [tree uid]
* You can activate a specific node during the game for an actor using:
* - ACTIVATENODE [actorId] [tree uid] [node uid]
* You can deactivate a specific node during the game for an actor using (the usually unlearn settings will be applied):
* - DEACTIVATENODE [actorId] [tree uid] [node uid]
There are also examples in the demo.