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FELSKI_SKILLTREE

A complex plugin to create skilltrees for RPG Maker MV · By Felski

Command Call

A topic by AirwindBR created Mar 10, 2022 Views: 197 Replies: 1
Viewing posts 1 to 2

My game doesnt allow the player to open the RPG Maker menu, so... is there a plugin command to call the Skill Tree?

Developer

Yes, there are many plugin commands. See the description of the plugin file for more infos. Here is the part about plugin commands.

* ============================================================================

* Plugin Commands

* ============================================================================

* You can directly open the skill tree scene.

*  - TECHTREE [actorId]

* You can prepare the scene using the following commands:

*  - TECHTREE DISPLAYONLY

*      opens the tree in display only mode, similar to the new plugin parameter

*  - TECHTREE PRESELECT [tree uid]

*      preselects a specific tree for the actor. If the tree isnt found, the default selection is used.

*  - TECHTREE SINGLE

*      prevents the user from changing trees

*

* You can reset all techtrees for an actor. 

*  - RESETTECHTREES [actorId] [refund]

* You can reset a specific techtree for an actor by uid. Put in true or false for [refund].

*  - RESETTECHTREE [actorId] [tree uid] [refund]

* You can save the amount of active nodes in a tree by uid in a variable. Put in true or false for [refund].

*  - ACTIVENODES [actorId] [tree uid] [variable Id]

* You can add a techtree during the game:

*  - ADDTECHTREE [actorId] [tree uid]

* You can activate a specific node during the game for an actor using:

*  - ACTIVATENODE [actorId] [tree uid] [node uid]

* You can deactivate a specific node during the game for an actor using (the usually unlearn settings will be applied):

*  - DEACTIVATENODE [actorId] [tree uid] [node uid]


There are also examples in the demo.