Interesting card game! There are 4 conditionals to cards: calm, health, Ap and Mp. I like how you choose spells depending on what you current necessities in the run are, with conditionals restraining you from using only 'that dmg spell' and 'that heal spell'.
The Mp is a little unbalanced, there is only one card that adds Mp points so i was running low on it and only could use one card at the end.
Overall cool entry with cool concept, and i see how it can increase in complexity adding variety. I also made an entry if you wanna check it out.