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fela

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A member registered May 21, 2019 · View creator page →

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An army of cats its a though one. Who could battle against such cuteness? :o

Thank u :)

I love you man, thanks a lot. Can't believe you played it for 40+ minutes, as I'm aware it is not that rewarding. It really helps to get feedback and just to keep doing games when you get someone values them.

Charming, simple and good

Yee I like it!

Damn, this looks impressive. Great job.

Man, the terrain generation is flawless. The sole detail of putting the debug generator is worth everything. As I'm looking to step up the level on my random maps this is a great north. Everything else is impressive too, great visuals and on the surface seems to have deep systems. If I have to be crit. of something, the font is hard to read and UI isn't very friendly, movement could be smoother too.

Overall this is my pick for the jam, great job.

Sweet. Love how it looks, the 3D/2D look nailed it.

Great. Easy to play, satisfying to experience.

Yeah, working with Godot 4 was a pain in the ass in a way or another. Had the same thought about tilemaps, there are a lot of parameters to simply set a tile, somehow they made it even worst. Cool idea for your game, the theme is different and that's valuable.

It's your job to clean it, clone!

Hey. Thanks for your lovely comment. Glad you enjoyed it. It is kinda interesting to see witch NPC is the smartest when seeing only one from 30 climing up the road lol.

Yeah we didn't get as deep as we wanted in game design, we wanted more and more chaos on the dice powers but couldn't due to time. Thanks for playing and leaving a comment, your game looks amazing.

Incredibly refined. Congratulations!

Warm words, thank you. Indeed, post void was one of our references.

Love the movement, although if the objects where heavier/gravity stronger it could pace faster.

I got the dude flying like a bird with it's arms open lol that was cool. you gotta make him jump and go up in the direction.

What a little jewel. Good mini-games and dope ass art. Congrats to the whole team!

Glad you like it!

Incredible, good work.

Hit the nail on the theme, crushing saws feels satisfying too. Good work!

Thanks man, your game does hit some dope aesthetics too, framing and pallet. Gonna try it out when i can. Best of luck with the jam.

Lo mas pulido que hay en la jam, más, el combate esta en un plan re frustrante como dice mi gringo. Overall linda base para seguir agregandole cosasitas de a poco. De donde que pais sos?

Hey, what's up. Wondering if you could put a linux version up.

Hey dude, would be cool to try it out wonder if you could make a linux version heh.

Interesting card game! There are 4 conditionals to cards: calm, health, Ap and Mp. I like how you choose spells depending on what you current necessities in the run are, with conditionals restraining you from using only 'that dmg spell' and 'that heal spell'.

The Mp is a little unbalanced, there is only one card that adds Mp points so i was running low on it and only could use one card at the end.

Overall cool entry with cool concept, and i see how it can increase in complexity adding variety. I also made an entry if you wanna check it out.

Hey man, couldn't play your game on Firefox. At 'play' the character instantly get caught by someone and then the screen bugs blank with health bar.

Love the intro music tho, leave the first screen so i can listen to it, you recorded a bass and everything, cool. Love the dev log.

Hope you update it so i can try it out. I also made my own entry if you want to check it.

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Hey man, cool concept, leave you some overview if you're interested.

3D + Pixel art goes really well with those lighting effects and particles, the downsized resolution sticks all together nicely. The movement feels good and fast paced. Love the trippy moving ambient (shader picking up vertices?) and the particles give the juice it needs.

Enemies could have anticipation animations to figure out when will they shoot, although lighting does the trick sometimes.

Simple path-finding would have been nice for enemies to not stick on places.

Overall interesting experience, very unique aesthetically. I also made my own entry if you're interested in checking it out.

Sure, hit me up if he's cool with it. My discord is that one up there, fela#9204

Have knowledge about game design too.

Hello, i'm interested, love your style. I'm a musician and i make SFXs too. I been looking to make a game long time ago since my last jam, so i'm willing to spend a good time and compromise on it.

The music i make as a musician is here: https://fela.bandcamp.com/

Though i made three gamejams before and i always make a more atmosferic pieces. Can go with acoustic or more electric style.

My ID is fela#9204

Hey, hello, do you have knowledge on prodecural generation? I like the idea of the game, think of a couple of things and enemies to expand it too if you're interested. We can talk on discord if you want. fela#9204

Love this one, for me is the winner, in terms of the jam goals it serves them all. In a future it can even be expanded on numerous dangers in the map, a bigger and obstaculised one should be thought. Congratulations to the team.

Really like the visual style, the doom-type-3D is something i always loved. Congratulations to the team.

Thanks man, already posted a comment on it. It means a lot.

I like'd it. Yea it's kinda slow, but is its way to express the art and the game idea. The game balances this by making short levels, and very well designed may i say. The position of windows in dead ends showing the objective, a new door that just opened or path you didn't saw.

Love how there's absolutly no interaction besides the buttons and then they give you a pipe or whatever, then i started smashing everything. A well done experience.

Helloo ! I was looking to download your game, maybe?

Love it. The idea of multiple weapons makes me change the strategy between the enemy types.

Thank you very much for the reply! Yes, i'm all set now. I'll look for that code! Really wanna expand my knowledge on programming, more if it's about musical stuff because as a musician it's cool to know how to do those musical details that make the difference. Sadly i just gave up on C# because looks like my brain can't even go 50%, and started with LOVE2D's Lua, not sure if it's the right path but i can always go back. Logic seems the same on most of languages though, so i'll see wich i can fit more into.

Thank you again, and congrats on going live in the GMTK video ! You guys really deserve it. Even a port to mobile i would say can cause quite a success.

Indeed I am, dunno how to PM through here, but my discord is fela #9204. I'll be glad to help.