New this week:
- Explorer movement is more responsive now, making combat more enjoyable since you can move better to reach your enemies and avoid better the incoming bullets.
- Obstacles in the terrain are easier to evade, making exploration less frustrating.
- Added a border to the map on the exploration screen.
- If you double click you can make an evation roll to evade bullets, this makes combat more fun.
- Evading uses energy, if you run out of energy you cannot evade anymore.
- Added a visual indicator to indicate where the explorer is moving to.
- Added icons to the "base resources" in the base screen and the sector screen.
- Added targets to some sectors to make them objectives in the near future.
Try it here: https://chrisibarra.itch.io/pec