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New this week:

  1. Explorer movement is more responsive now, making combat more enjoyable since you can move better to reach your enemies and avoid better the incoming bullets.
  2. Obstacles in the terrain are easier to evade, making exploration less frustrating.
  3. Added a border to the map on the exploration screen.
  4. If you double click you can make an evation roll to evade bullets, this makes combat more fun.
    1. Evading uses energy, if you run out of energy you cannot evade anymore.
  5. Added a visual indicator to indicate where the explorer is moving to.
  6. Added icons to the "base resources" in the base screen and the sector screen.
  7. Added targets to some sectors to make them objectives in the near future.

    Try it here: https://chrisibarra.itch.io/pec