Thanks Jay! The control scheme was pretty much designed to make you use your own momentum to jump forward, I know this can be annoying when you die and get stuck on an enemy though so I was considering adding temporary invulnerability for that. I guess I could add a little bit of air momentum, but it wouldn't be a lot though as I don't think it fits the control scheme, might make it too easy which could make it boring :) But thank you for your feedback!
Invincibility would definitely work for enemies. I was also thinking of when you're next to a wall you want to get on top of. Being able to move those few pixels to get to the top would make all the difference. You make a good point though, you definitely don't want to have it spoil the momentum mechanics.