Not too bad, I found the crafting system very confusing and I didn't really have time to get my head around it without dying, which was a little bit infuriating, on top of that the controls felt a bit all over the place (except movement of course) which didn't help. It would probably be better to have the inventory permanently up and maybe some description of what everything is as it wasn't clear. Also due to the black and white nature, I died the first time because I didn't know what I was lol. The graphics are nice, well drawn and the overall asthetic is pretty good. I liked the music and the fact you put a little intro in, but it would have benefited from being smoother. Great effort for something written in Java in 48 hours though! Just needs some tweaking and polishing :)
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Thank you for your contribution.
We are glad that you enjoyed the "artistic" side of the game.
However, it is true that we made a big mistake by leaving out all the "Game Design" part. We are aware that our game is confused during the first approach and we need to rework everything related to UI / UX.
As they say, it's the mistakes that make us progress. Our next game should be better and better finished. Thank you !