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Hey Yal, thanks a lot for this engine !

I'm actually trying to change how the battles works, but as a beginner I'm a bit lost on how the moves works.

Instead of the menu I would like to assign each attacks to one button, and the monster taking the damage if they were touched by an hitbox, but I don't really understand how to call for these moves. I guess it's about the amp_moves but I don't really know how. 

sorry for the specific question ^^

Move IDs are stored in global.active_monster_party[amp_id,amp_MOVE1] through global.active_monster_party[amp_id,amp_MOVE4] and then move data is stored in the global.move_data array.  So after you get a move ID from amp_MOVE1...amp_MOVE4 you can look up global.move_data using the ID you looked up and the move data constants (they begin with the prefix "mvd_")

Deleted 2 years ago