Just a quick update: Many things mentioned were quite easy to find and fix. Here's a quick recap of what I've done tonight:
- Opening cryopods no longer results in an error.
- Danger level should properly reset under all circumstances when starting a new game.
- Bandit groups properly attack at higher levels.
- Throwing weapon damage reduced for enemies.
- Explosives deal less damage, and are rarer.
- Body part replacement panel no longer has blank icons beside the limb/item names.
- Throwing item panel no longer has blank icons beside item names.
- When throwing weapons are put into the ranged slot, and the last one has been thrown, the inventory will remember what was in the slot last. This makes autopickup/set to quiver much quicker.
- Fixed multiple issues with a certain cannibal's quest. Quest icon should correctly be pointing back to him instead of a random location on the map. No more exception when completing the quest prompting him to give infinite rewards.
- Fixed creatures that share the same body structure duplicating each others' weapons.
Still looking for a couple of those bugs, but the more pressing ones are fixed.