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(1 edit)

Just a quick update: Many things mentioned were quite easy to find and fix. Here's a quick recap of what I've done tonight:

  • Opening cryopods no longer results in an error.
  • Danger level should properly reset under all circumstances when starting a new game.
  • Bandit groups properly attack at higher levels.
  • Throwing weapon damage reduced for enemies.
  • Explosives deal less damage, and are rarer.
  • Body part replacement panel no longer has blank icons beside the limb/item names.
  • Throwing item panel no longer has blank icons beside item names.
  • When throwing weapons are put into the ranged slot, and the last one has been thrown, the inventory will remember what was in the slot last. This makes autopickup/set to quiver much quicker.
  • Fixed multiple issues with a certain cannibal's quest. Quest icon should correctly be pointing back to him instead of a random location on the map. No more exception when completing the quest prompting him to give infinite rewards.
  • Fixed creatures that share the same body structure duplicating each others' weapons.

Still looking for a couple of those bugs, but the more pressing ones are fixed.