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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

bugs and thoughts about v0.7

A topic by Failnaught created Oct 02, 2018 Views: 449 Replies: 2
Viewing posts 1 to 3

Hi there mate, I'm back again with my usual report about this new version. This was far the best and most stable version I played, since I only found 1 major bug,  Thanks as always for keeping the game alive.

Anyway, I'll start with this major bug and then proceed with other smaller stuff.

1 - The cannibal dude quest

This is the quest that is triggered when you start eating human corpses

The first thing i want to note is that the quest says you need to have 5 corpses, but for the "!" mark appear and you clear the quest you need 6 corpses

Then I tried to drop 1 corpse on the ground to see if the "!" would disappear, but i didn't, so it seems that you can complete it with 5 corpses, but you need at least 6 to show the "!" mark

This is where things get weird

I decided to test the axe you get from the quest, but then i couldn't kill anything, every time the mob gets with low HP, I start getting  NullReference Exception and can't kill it, you can keep attacking,  he also keep attacking you, but he doesn't die, the only way to kill it would be by going to another map and coming back, u will see that then the mob disappear. I also made many different tests, I tried to change the mob, I tried to change the weapon, I tried using magic, nothing worked.


It doesn't ends here, after doing the tests, I decided to return to the  cannibal NPC and I found out that "!" mark was still there (maybe it was when i cleared it for the 1st time and i didn't noticed), the fun thing is that he rewards you as if it was the 1st time clearing the quest, but the "!" keeps there, so u can keep doing as much as you like and get tons of exp and money (by selling the Axe reward)


After that I thought I had broken my save file, but then I had the idea of killing him, and by doing that, everything returned to normal and I could kill mobs again.

2 - Old bugs that weren't fixed

I spotted some bugs that I had already reported in previous versions, like the grey tiles on the world map, and the ambush without pirates (this one happens more in the late game, at the start it's normal as it should be)

3 - Random Quest Marks

I found the quest mark pointing to some random place on the world map, of course i tried to enter the map, but there wasn't anything



I also had problem with quests pointing to the wrong direction after exiting the game.


4- Looting from chest

Let me confirm, but the loot of the chests is based on how advanced the player is, be it by level, or by how many quests you cleared, or by stats, right? 

So, I once went a bit far and died(hard mode so the progress was lost), but to my surprise, the next character I made was finding a lot of good stuff for early game, I'm talking about items like leather pack or spine protector at the first chest right after starting the game, can this be a bug?

5 - Is this white square supposed to happen?



6- random Exceptions that don't affect the gameplay




7- Just a compliment, but I really liked the new UI for the menu and the new Items thumbnails


8- A few suggestions

- Throwing projectiles fixed on the ranged slot even after using all of them

One thing annoying about using throwing knifes is that you want to be careful to always leave 1 knife in the ranged slot, because otherwise the slot will be unequipped and you will need to equip the knifes again there

- Eat from the ground

Another annoying thing  is that you need to pick up the food and eat it from the inventory,  but when your inventory is full, you can't pick the food on the ground that you want to eat

- Make mobs avoid lava

I found out that the behavior of the mobs are always going in your direction, but if there is lava between you two, he will try to cross the lava and die there.

9 - I left this as the last one, but it's the most important thing I want to request

Can you please revise the way how projectile damage is calculated? Because they are extremely strong when throw by the enemy, specially if you are high leveled. It just doesn't makes sense how an enemy that does about 2 of melee damage does  more than 20  by throwing a knife,  it's very annoying how a weak enemy can be suddenly dangerous.



Also explosions as well


Is there a way to counter explosions throw to you? What should I have done to avoid dying by throwing explosives?


Well, that's it for now, thanks 

Hey, thanks again for this! Glad to hear this version is much more stable. The repeated bugs were ones I was unable to find before, but I'll do my best to dive in and tear them out. I have yet to see the empty bandit encounter, the grey square on the map, or the random quest markers. I think these issues may be related to world data being carried over from previous games somehow, similar to how chests seem to be containing better loot. (To answer your question, higher tier loot becomes more common as you progress, so you are correct in that assumption.)

I'll take another look at the cannibal quest. His seems to have quite a few issues. 

As for your requests, they're all very reasonable. Some means of acting on items from the ground seems like a good idea, though the default should be to pick it up. I definitely want pathfinding to be smarter for both the player and enemies. 

Is damage really that high for enemies throwing items? I can't believe I missed that. NPCs don't have proficiencies the same way the player does, so I must be using some kind of magic number that raises the damage to ludacris amounts. Explosives are supposed to be very powerful, but I do agree that it is overboard considering they pretty much always hit. Maybe knockback and lower damage would be a better alternative. 

Yet again, you have my thanks. I don't usually get to test longer games, so your feedback is always appreciated. :) 

(1 edit)

Just a quick update: Many things mentioned were quite easy to find and fix. Here's a quick recap of what I've done tonight:

  • Opening cryopods no longer results in an error.
  • Danger level should properly reset under all circumstances when starting a new game.
  • Bandit groups properly attack at higher levels.
  • Throwing weapon damage reduced for enemies.
  • Explosives deal less damage, and are rarer.
  • Body part replacement panel no longer has blank icons beside the limb/item names.
  • Throwing item panel no longer has blank icons beside item names.
  • When throwing weapons are put into the ranged slot, and the last one has been thrown, the inventory will remember what was in the slot last. This makes autopickup/set to quiver much quicker.
  • Fixed multiple issues with a certain cannibal's quest. Quest icon should correctly be pointing back to him instead of a random location on the map. No more exception when completing the quest prompting him to give infinite rewards.
  • Fixed creatures that share the same body structure duplicating each others' weapons.

Still looking for a couple of those bugs, but the more pressing ones are fixed.