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(+1)

I really like pic-cross style games. In the How To Play, maybe mentioned something like "The numbers tell you how many consecutive squares should be filled" to be a little more specific?
I'd prefer if when there are multiple numbers that the row/column doesn't extend more than the others. I'd also prefer if the X's were a lighter shade so that they stood out less.

I like how it looks and I like the highlighting feature while playing. Smooth interface . The little town popup is adorbs. 
It would be really cool if we could rotate the little town ourselves after we've completed a level to appreciate the details a little more before going to the next level. Especially because I feel like it spins a little too fast for me and it starts spinning before all the town details finishes loading. Or even after playing a level being able to select the area we completed to take a look at it again.

The light blue line that's supposed to help with counting out 5 blocks is a bit distracting. Using the same color line but thicker would work but that might be my preference because of other pic-cross games I've played.

The graying out of the numbers doesn't always match what it should be (see pictures)


Overall though I really like it! It's a cute spin on the typical pic-cross play. 

(+1)

Thank you SOOO much for the really thoughtful and detailed feedback. I really appreciate it. ❤️ It's funny, I tried easily a dozen variations on the 5-block separator and just couldn't find anything that felt right to me either and settled on what you saw. I'll take another crack at it with your suggestion. I also really like your other suggestions for the tutorial text, x-shade, row/column sizing, and being able to rotate the result, and see if I can track down that greying out bug (my code for that is a bit messy, not too surprised a bug managed to sneak in..). 

Again, thank you for all the great ideas (☞゚∀゚)☞ you're awesome.