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Sounds great. Thinking about it now, the game probably does feel better with a mouse, but controller rebinding will definitely help. Maybe if I map punch/kick to the forward/back buttons on the side of the mouse, and then use the left hand for movement (jump/dodge/block).

In terms of combat, are there other games on PC in this genre? I'm trying to think of what else I might have seen/played that would have a similar control scheme.

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Well for action RPG's, there's Nier Automata, Devil May Cry, Phantasy Star Online 2, Kingdom Hearts, Warframe, Mount&Blade, Sekiro, Souls-likes....  
For melee combat I'd say it's the closest to Kingdom Hearts  
In general, I've drawn a lot of inspo from Armored Core and Phantasy Star Online 2

At the moment a few buttons are somewhat redundant: 
>In melee mode, Punch and Kick do the same thing as Fire1 and Fire2
>with guns out, Fire2 just points your weapon at the current target, and zooms while manual aiming

What I'm least satisfied with for M&K is Block being on Ctrl, I suppose I could swap it with Fire2 to get it on the mouse (it's kind of leftover from when manual aim was always on while guns were out)