Neat visuals. I am curious how you did it - did you use Unity’s regular rendering pipeline and do some post-processing to ASCII-ize it, or did you write a custom ASCII renderer?
Thanks ! Basically, there is a normal Unity scene running in the background with a lowdef camera whose the output is redirected to a texture so I can access the RGB value of each pixel. A function then map each pixel color to the ascii characters that are displayed.