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(+1)

Neat visuals. I am curious how you did it - did you use Unity’s regular rendering pipeline and do some post-processing to ASCII-ize it, or did you write a custom ASCII renderer?

(+3)

Thanks ! Basically, there is a normal Unity scene running in the background with a lowdef camera whose the output is redirected to a texture so I can access the RGB value of each pixel. A function then map each pixel color to the ascii characters that are displayed.