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(1 edit)

Was excited for this one from the posts on the jam discussion board. Really well done. Love the art, controls smooth, very roguelikey. My only points of criticism are that the escort + bombs can get a little tricky, bc if you try to set them off by walking towards them, your crewmates will path into the explosion which is easy to forget about and doesn’t feel good. On that note I also shot one of my crewmates the first time I saw them bc I assumed they were an enemy from behind… but these are my only nitpicks.

EDIT: oh, also having to wait for the survivors to get to the door when turning in missions is a little awkward

(+1)

Hey, Thanks for the feedback! Yeah survivors probably could have been done a bit better, I had an idea afterwards for a keybinding to send-home... at least I had the foresight to only spawn them within certain range of the dock so ferrying them back mid-explore isn't too bad :P

(+1)

I played a bit more after leaving that comment and I have to say, once I got into the rhythm of shooting explosives from afar, I really like the decision you have to make of bringing survivors back early, or having them help fight but risking losing them in the process