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A jam submission

Mercury SalvageView game page

A traditional roguelike set in dank derelict spaceships, searching for scrap to survive
Submitted by Numeron — 2 days, 12 hours before the deadline
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Mercury Salvage's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#15.0005.000
Roguelikeness#54.8004.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted

Congrats on well deserved first place, excellent game, some X-Comy vibes re exploration of derelicts and discovery of new enemies, very cool oxygen pipe mechanics!

Submitted

Definitely one of my favorite games of this jam. I ended up running the windows version under wine since I didn't have java 1.8. Why are java developers always using that version and not later versions?

Developer(+1)

Thanks for playing, glad you liked it!

After java 1.8 patch 221, Oracle requires developers purchase a license for commercial uses. Even though games here are often free (non-commercial), it can be easier/safer to avoid the whole situation by sticking to 1.8. Later versions of java should be able to execute 1.8 jars with no problem, so in theory this shouldn't impact the end user, but that said java can be fickle/annoying for the end user anyway - the exe wrap is by far the most popular download.

Submitted

That makes sense. Under Linux it doesn't matter because the distributions are compiling the openjdk themselves. I guess I should install 1.8 and see if it works.

Submitted

Very professional looking and playing game. Too good for just a jam.

Developer (3 edits) (+2)

Hello, I'm not sure if this is a compliment or a complaint/accusation :) Thanks, if the former! If the latter, my 7drls have started off with the code-base of the previous year's 7drl for a while now, and I declared this to be the case per the rules - I've actually been re-using my same code-base since the 7drl in 2011, so it has slowly turned into a relatively advanced engine for RLs. You can also check out my previous 7drl entries to see that this is a pretty normal scope and quality for me, both attributes which have slowly climbed in the 14 years I've entered the challenge. 

Sorry if I'm coming down a bit too hard on you for this, the 7drl is the only jam I ever enter and I take it pretty seriously every year - I always take the week off work, and put 14 hour days (the final night often being all-nighter) into producing the best result that I can... 

Submitted(+1)

I rode the rules before entering the jam and I didn't start from scratch too. I just wanted to say it wouldn't be strange to meet a game like this in steam or play market (and it would be better than many other games present there). 

Submitted (1 edit)

Was excited for this one from the posts on the jam discussion board. Really well done. Love the art, controls smooth, very roguelikey. My only points of criticism are that the escort + bombs can get a little tricky, bc if you try to set them off by walking towards them, your crewmates will path into the explosion which is easy to forget about and doesn’t feel good. On that note I also shot one of my crewmates the first time I saw them bc I assumed they were an enemy from behind… but these are my only nitpicks.

EDIT: oh, also having to wait for the survivors to get to the door when turning in missions is a little awkward

Developer(+1)

Hey, Thanks for the feedback! Yeah survivors probably could have been done a bit better, I had an idea afterwards for a keybinding to send-home... at least I had the foresight to only spawn them within certain range of the dock so ferrying them back mid-explore isn't too bad :P

Submitted(+1)

I played a bit more after leaving that comment and I have to say, once I got into the rhythm of shooting explosives from afar, I really like the decision you have to make of bringing survivors back early, or having them help fight but risking losing them in the process

(+1)

I've played about a dozen games from the Jam and this so far is my fave. I reminds me of Hardspace some and I would love to see you continue with this idea!

Developer(+3)

Hey, thanks for the feedback x3! Hardspace was what kicked off the idea, but destructible terrain ended up a stone too far after spending time on all the other stuff :P

Your profile pic/name are ringing some bells for me - did you maybe stream 7drls one year? If so you should again!

(+2)

I did! I don't stream much anymore just because life has taken up much of my time. I do YouTube videos from time to time and have an indie game news site that I write for. I am planning either an article or video depending on my schedule.