Bouncy little physics combat game with some minor strategy involved.
PROS:
- The AI was decently intelligent and the character portraits gave nice faces/personality to the characters I was interacting with.
- Upgrades felt tangible and made me feel significantly more powerful along the way (as they should).
- Audio was nice and subtle so as to make it very atmospheric and not overbearing. Nice touch.
CRITIQUE:
- Turns take a long time to finish due to the amount of time required for each character to finally come to a stop at the end of their movement. Would highly recommend tweaking the physics so that characters stop faster and turns consequently play out easier/faster.
- AI didn't regard internal walls too often so they'd try to straight-shot me through a wall and feel goofy as a result.
- There were a few instances of upgrade selections between multiple weapons and there wasn't really a choice between the "longsword damage 4" and the "spiked club damage 3" in that instance. Would be cool if each of the weapons had a different expression of how they were used rather than just a raw damage number difference to allow for more player choice between them.
- Had a Cyclops attempt to "run away" from me with his movement, but he was the only enemy left on the level so it feels like an edge-case could be put in to let him just stand and fight to put more pressure on the player in that instance.