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This was incredibly hard to judge. Thank you everyone who took time to contribute around the Bevy community during Bevy Jam!

And the winner is...

https://itch.io/profile/shadowcurse

https://github.com/shadowcurse

https://festus.itch.io/absconder

ShadowCurse submitted this PR to improve the "heron" crate, which is a Bevy plugin offering an ergonomic layer on top of "bevy_rapier" for physics. While it wasn't merged, I though this was a nice example of collaboration in the wider Bevy community. They also got bonus points for mentioning the Bevy Jam.

https://github.com/jcornaz/heron/pull/219

Honorable mentions (in no particular order)

Djee (Super Kaizen Overloaded) While not actually a PR, this jammer took time during the jam to document an issue an a workaround in a third party bevy crate. This ultimately spurred an interesting discussion about abandoned crates and a potential "Bevy Community" organization to adopt them.

https://github.com/JonahPlusPlus/bevy_atmosphere/issues/6

Cart (Build A Better Buddy) really doesn't like typing! Considering how my game placed in the jam, it seems that a lot of you agree!

https://github.com/bevyengine/bevy/pull/4071

XBagon (Ad Opt) loves PRs so they PRed a PR.

https://github.com/jakobhellermann/bevy/pull/26

mdenchev  (Bevy Cursed Tomb) is trying to fix bleeding in atlases.

https://github.com/bevyengine/bevy/pull/4163

jamescarterbell (Bevy Cursed Tomb) is trying to improve the ergonomics of working with Commands from parallel iterators.

https://github.com/bevyengine/bevy/pull/4068

Vleue (Cleanse) is trying to improve ergonomics around scenes loaded from gltf files.

https://github.com/bevyengine/bevy/pull/4119