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I really like the stylistic choices here like the limited palette and the changing numbers, although sometimes I feel like they detracted from the menu readability, on the upgrade menu in particular it took me a few missions to understand what I was doing. I think because it moved me right to the next screen once I allocated my last point

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Thanks, I was surprised at how straightforward it was working with the limited palette, it actually made creating sprites a lot easier. I probably did go a bit overboard on some of the fake computer readout numbers (a lot of them are basically debug numbers that I just left in and repositioned.) I had been avoiding doing the upgrade menu all week because I knew what a nightmare it was going to be, so it was completely thrown together on the last day, hence the terrible layout :)