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Some more ideas I had after playing 0.11 a bit (I'm day 80 and was somewhat inspired, as you might guess):

- Multiple modifiers, similar to the ones already present - positive and negative modifiers which you can activate before starting a game. So, a good one would be 'stoic' in which the girls take less HP loss from all sources, while a negative one would be 'picked over' which decreases the chance of finding something while exploring. Just some ideas, and it would be nice if you could have multiple active at once.

- TLC - An action when one of the characters is infected, which slows the HP loss.

- Some commentary from the characters (maybe below the option selection menu, see below) but also when describing actions. Like cleaning themselves, how nice it is to get rid of the cum. Also, other characters react to break ins other than the one being fucked. More dialogue in general.

-Resting should heal Raven slightly more than meditation does, so there's incentive to use it as well. 

- Darts should increase/decrease boredom less than reading does when there's only one person doing it.

- Medkit should heal multiple people when they use 'heal self' at the same time, because it's a big medkit

- Unique polaroids for whichever enemy fucked a girl while exploring.  If there's time.

- Girls have a small chance to find clothes for another girl if one is missing clothes.

- Even more events and general dialogue. I'd be happy to write some. Maybe you could ask players for suggestions? A discord server would be useful for this (amongst other things) too

- Ability to turn in-game music on or off.

- An indicator of which expeditions have been visited and are incomplete. Better yet, a progress thing to show how far along you are (so 4/5, for example. You could obscure the progress though, if you want to, with question marks, or 4/???, for example)

- Character or character ability to barricade the barricade beyond what other characters can. Either does it faster or can stack another layer of boards. 

- More regular female characters. Please, I don't like femboys or dickgirls. Or even just a graphics change to hide their male parts.

- (Better?) Repeatable expeditions, like to a shopping mall for food, a water tower for water, etc. Though these seem to exist in the game/are planned, some different ones would be cool. Maybe they could use the new 'capture' mechanic to a higher degree (as bandits would be more likely to protect this) so the player has to offset taking a weapon (protection from being captured) vs a backpack (more supplies but risk of being captured). 

- Survivor community. Though it's difficult to get to once unlocked (requiring an expedition to visit each time), you might be able to trade with a survivor community of more girls and some guys to trade resources and information. You can also unlock more expeditions and unique items from here by trading some items (eg: a stero, because that can be replaced.)

- Destroyed survivor community - a short but very valuable expedition, the survivor camp has been raided and destroyed by raiders, zombies, or whoever. There's many supplies and eventually a survivor.

- Instruction manual outside the game / in the menu. Can be accessed for information, and sections unlock as the player unlocks them (eg - 'how to rescue a character', when a character gets captured)

- Small Noticeboard - when found, it shows the player what character is assigned to what at a glance, without having to open the character menus, including while they're actually out of the cabin and marks if they're missing with a '???' Maybe pin it by the door? It might be superfluous but I think it'd be a cool addition.

- Characters should return from expeditions if they get fucked or encounter an obstacle, so there's no wasted time.

- Map gets little annotations or pins when new locations/expeditions are discovered. No real purpose, but it would be a nice detail.

- Very small chance for a tentacle monster to fuck whoever is fishing. I dunno, might be a nice touch.

- A thing that says "are you sure you want to overwrite?" when you click on a save, and override it. Happened to me a couple of times.

- Special event on Day 69. Like, come on, it's both a sex joke and the name of the game. 


Also a bug report:

- When playing the 'always raider' challenge, there weren't always raiders every evening.

- Scarlet doesn't have text (or if she does, it doesn't display) when masturbating with Juniper and Raven at the same time

- No 'hungry' text when the character is low food, but there is a 'thirsty' when the character is low water. Only applies sometimes.

- No scroll bar or ability for the 'rescue a character' instructions, as the bottom line or two is cut off

- Text bug when rescuing. Says 'rescued scarlet' when it was Juniper who was captured.

- Central hospital not marked as completed when it has been

- No text when going back to the central hospital for more medkits.

- No idea if it's a bug or just bad luck, but the trader offered nothing but food for water every time he came over. Maybe set it so he's more likely to offer what the player is shortest of?

- Research Lab remains available even after completed, and the last dialogue plays even if Amber is freed.

- Not sure if it's a bug or not, but late-game, masturbation need goes up fast

- Amber's dialogue is bugged. Sometimes it doesn't show, and one time it showed Raven's perspective of Raven x Amber masturbation.

- Sometimes nothing happens on an expedition. No reward, no text. Just wasted time.


I hope that this wasn't too long, and that some of it helps! I really like the new update and how it plays currently.