Thank you very much for playing 😀!
My intention was to make the game a little puzzling with its mechanichs, guiding the player though colors and controlled environments when first learning. I tried to make each room where you unlock an element a 'short tutorial', by forcing the player to use the new mechanichs to continue, and making the player face an enemy that can only be defeated using said element.
However, I do agree that I could have added more hints to overcome certain scenarios 😝. If I continue working on this project, I surely will expand on the tutorials aspect.