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(+1)

Thank you very much for playing 😀!

My intention was to make the game a little puzzling with its mechanichs, guiding the player though colors and controlled environments when first learning. I tried to make each room where you unlock an element a 'short tutorial', by forcing the player to use the new mechanichs to continue, and making the player face an enemy that can only be defeated using said element.

However, I do agree that I could have added more hints to overcome certain scenarios 😝. If I continue working on this project, I surely will expand on the tutorials aspect.

(+1)

No problem!  I knew I needed to provide some information in-game to explain what might not be obvious. I considered a guided tutorial, but I knew it would take a big chunk of time, so I decided to just have text in the background of the rooms where players can easily read it. I think it was the simplest way to relay that information and despite it being so simple, i felt like it was pretty effective for my game.