Yay Team Godot XD !
Yeah i didn't manage to make some super fun level design mostly cause i lost a lot of time and struggled with some of the purely metroidvania stuff : which is making some items persistent and keeping track of what's collected or not, as well as finding a way to make connected rooms you can go back and forth to.
Glad you stuck with it and had fun in the end ^^ i tried my best to put as much variety as possible with enemies and weapons as i felt this was always a weak aspect of most of my jam entries.
Thanks a lot for playing untill the end, and sharing your thoughts on the experience, as well as the end screen, hope you didn't have too much trouble with my janky boss haha :)