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(+1)

Visually a great game, working controller support is a big plus. The player character feels underpowered; her movement speed is slow, killing enemies takes too many hits, the dash takes a long time to recharge and is slightly too short. The grasshopper enemies have about as much range as you, and when you dodge past them, they turn around and hit you from behind. Not fair!

Overall it's fun for a prototype, although a pretty conventional way to genre-mash.

(+1)

I didn't have time to do the combos and special attacks, in the end it ended up making the character weak, but I'll work on that in the future. Thanx for the feedback! :D