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The presentation of this is really slick, nice clear display, and I liked the music. I didn't really grasp what some of the tiles were meant to convey, e.g. I ended up falling down a hole, I couldn't tell what it was. I really like the dice-based movement and being able to see what was coming up and plan out the next few moves. Cool work.

Thank you for playing and for the positive/ specific feedback!

Yes, I think I have to make some intro rooms which slowly introduce all symbols/ tiles (allowing to jump over for later runs). And, yes, I struggled to make clearer when the player dies, what the reason is ... I am thinking of adding some slow motion just before and focusing on the event. Nice you liked the dice-based movement.