The presentation of this is really slick, nice clear display, and I liked the music. I didn't really grasp what some of the tiles were meant to convey, e.g. I ended up falling down a hole, I couldn't tell what it was. I really like the dice-based movement and being able to see what was coming up and plan out the next few moves. Cool work.
Viewing post in Tiles Alive jam comments
Thank you for playing and for the positive/ specific feedback!
Yes, I think I have to make some intro rooms which slowly introduce all symbols/ tiles (allowing to jump over for later runs). And, yes, I struggled to make clearer when the player dies, what the reason is ... I am thinking of adding some slow motion just before and focusing on the event. Nice you liked the dice-based movement.