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(+1)

I liked your game! It was good to see what all my moves were so I could plan my way around, but the moving tiles and holes really started to trip me up. I feel like there was some more depth that I didn't really understand, like what the values of the food would do, but once you figure out the gist it's easy to pick up.

The musical choice made this much moodier than I was expecting

(+1)

Thank you for playing and for the postive and specific feedback!

Yes, I think that in an update I have to better/ slower introduce all the tiles/ symbols and mechanics. For the game jam I tried to visualize the behaviour with the animations (numbers/ dice moving from event to the food/ score ...). But it is only clear when knowing. I did not have much time to choose the music, nice you felt it made it moody. Yes, with just ASCII characters/ tiles and the mechanics it tends to be "dry".