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I was very skeptical that I was going to be playing a roguelike when I launched the game, but then I saw the world map and I saw what you were going for. Very cool mashup!

I felt a bit overwhelmed on the upgrade screen trying to figure out what it was telling me. It's clear that there's a lot going on here, but it was just too much text and blinking for me to parse. Maybe I'm just getting old.

Anyway, super fun game - it's got a lot of potential!

Thanks for giving it a try! I think there's a lot of room for experimentation in the shmup genre and I've been thinking about having a shmup with a strategy map/overworld for a while.

The upgrade screen was the last major element I added to the game and it's a bit of a mess, so you're not alone in finding it hard to understand, there's quite a few weapon stats listed that aren't all that important compared to 'damage' and 'cooldown'. I was in full 'just get it working' mode by that point :)

It looks like Itch double-posted your comment (it's been doing that to me a lot too) so I deleted the duplicate. :)